This youma appears as a spiny tree. It’s searching for a particular memento.
- The youma can remove one status effect at the beginning of each round.
- Free Action, 1 Overcharge, 3/Scene
The youma can spend 1 Overcharge to roll an additional die for a challenge. The extra die will grant another die on a 6 like usual, and if it is for an attack it adds +2 to the damage.
- At the start of a scene taking place in the Nightmare, roll 1d6 for each character present. On a 1-5 they wind up in that number position, and on a 6 they can chose which position they go in (and they may wait until other characters finish rolling to decide).
- Within this Nightmare, positions 1 and 5 are connected. Any character can move from position 1 to position 5 or vice versa as though they were adjacent.
- Power Level
- Base Damage
- Oblivion Seeds
- Nightmare Size
- 50 meters