This youma appears as a tiny dancer. Someone has found something it wants to feed on, and it remains more or less tame as long as it has that.
- Extra Action
- The youma can take an additional turn per round. This counts as two boss ability selections. A youma can take this ability multiple times. When a youma has this ability, it is helpful to set out a number of tokens equal to the number of actions it has, and take them away each time the youma takes a turn.
- Disruptive Strikes
- Each time the youma attacks a magical girl, she takes a point of Overcharge on a random magical attribute, regardless of whether the attack hits. Roll 1d6: 1-2 Heart, 3-4 Fury, 5-6 Magic.
- When you select this feature, decide whether it pulls toward position 1 or position 5. At the end of each round, all characters in the battle are pulled one position closer to the selected position. Characters already at the designated position do not move.
- Power Level
- Base Damage
- Oblivion Seeds
- Nightmare Size
- 80 meters