This youma appears as a naga cat. There are other, lesser youma it wants to protect and feed.
- Each time the youma takes damage, reduce the damage by 2 points, to a minimum of 1.
- Binding Attack
- The youma can deliver an attack that holds targets in place by spending 1 Overcharge. If it hits, the target takes the Bound status.
- Escher Doors
- The Nightmare has numerous doors or portals of some kind. A character may enter a door as a Minor Action. When they do so, roll 1d6. On a 1-5 they wind up in that number position. On a 6 they go into a position of the player’s choice (or the GM’s choice if it is an NPC).
- Alternating Damage
- There are a series of devices or other obstacles of some kind in the Nightmare that cause damage. At the end of the first round anyone in an even-numbered position takes 2 damage, at the end of the second round anyone in an odd-numbered position takes 2 damage, and then it goes back to even-numbered, and so on.
- Power Level
- Base Damage
- Oblivion Seeds
- Nightmare Size
- 20 meters