Random Youma

This youma appears as a venus flytrap musician. There are other, lesser youma it wants to protect and feed.

Attack 10
Defense 8
Support 13

Boss Abilities

Blood Rain
Major Action, 1 Overcharge
The youma makes a Support vs. Support challenge against all targets in one position within a range of 0-2. Targets that fail take the Bleeding status.

Special Abilities

Lashing Ground
The youma has tentacles or similar that make it so that the position it occupies is always considered Rough Terrain, though the youma itself ignores its effect.
Disruptive Strikes
Each time the youma attacks a magical girl, she takes a point of Overcharge on a random magical attribute, regardless of whether the attack hits. Roll 1d6: 1-2 Heart, 3-4 Fury, 5-6 Magic.
Possession
The youma can take on an insubstantial form and reside in a human’s mind. That makes it harder to find (it takes one extra lead for locate someone or something to find it). While the youma is possessing someone, all of its attributes and the damage it inflicts are reduced by 3. It takes an extra 1d6 damage from any attack it suffers, but the victim will be killed if it takes any magical damage before it leaves.

Nightmare Features

Scattering
At the start of a scene taking place in the Nightmare, roll 1d6 for each character present. On a 1-5 they wind up in that number position, and on a 6 they can chose which position they go in (and they may wait until other characters finish rolling to decide).
Conveyor
When you select this feature, decide whether it pulls toward position 1 or position 5. At the end of each round, all characters in the battle are pulled one position closer to the selected position. Characters already at the designated position do not move.
Power Level
5
Spread
1
Base Damage
4
Resolve
8
Overcharge
15
Oblivion Seeds
3
Nightmare Size
100 meters

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